<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Physics on Wilhelm Maritz</title><link>https://wjmaritz.dev/tags/physics/</link><description>Recent content in Physics on Wilhelm Maritz</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Sun, 19 Jan 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://wjmaritz.dev/tags/physics/index.xml" rel="self" type="application/rss+xml"/><item><title>Space has no drag, so I added some</title><link>https://wjmaritz.dev/posts/space-has-no-drag/</link><pubDate>Sun, 19 Jan 2025 00:00:00 +0000</pubDate><guid>https://wjmaritz.dev/posts/space-has-no-drag/</guid><description>&lt;p>The &lt;a href="https://www.boot.dev/courses/build-asteroids-python" target="_blank" rel="noopener">boot.dev Asteroids course&lt;/a> gives you a ship that moves while you hold a key and stops when you let go. It works, it is simple, and it feels nothing like being in space. What I wanted was continuous motion: you thrust, and then you &lt;em>keep going&lt;/em>, because nothing out there is slowing you down.&lt;/p>
&lt;p>That is a small change to describe and a surprisingly interesting one to build, because the honest version of it is unplayable.&lt;/p></description></item></channel></rss>